Short film that explores a variety of XR Filmmaking Techniques

Environments developed in Unreal Engine and shot on an LED Volume (Virtigo Pictures) 

Hybrid lighting and SFX design between on-set & virtual spaces

Recreation of a Bladerunner scene using MOCAP footage, Metahumans, and Unreal Engine

Environment is built around characters movements & themed independently of the film

Virtual Art Department using Unreal Engine.

Kitbashing to recreate a 1-1 scale replica of a real-world environment 

Themed from Bring Me The Horizon's 'Teardrops'

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