Unreal Engine, LED Volumes, & XR Filmmaking
Short film that explores a variety of XR Filmmaking Techniques
Environments developed in Unreal Engine and shot on an LED Volume (Virtigo Pictures)
Hybrid lighting and SFX design between on-set & virtual spaces
Recreation of a Bladerunner scene using MOCAP footage, Metahumans, and Unreal Engine
Environment is built around characters movements & themed independently of the film
Virtual Art Department using Unreal Engine.
Kitbashing to recreate a 1-1 scale replica of a real-world environment
Themed from Bring Me The Horizon's 'Teardrops'